More on those changes below.Ī Kroot Kill Team! – Credit: That Gobbo A Note on Subfactions This addendum adds some subfaction rules to teams that never received any, and makes some corrections/changes to roster limits (like correcting the believed typo of maximum repentia). At the end of the primaries section, there is an addendum of special rules. All of the secondaries have been combined to be playable with any of the primary objectives types, which is an excellent change that makes transitioning from one format to another much easier. Each of these and the rules for roster construction are described within the packet. This packet is written to support all three major play styles: Hold and Kill/Hold at either 100pts or 125pts and Commander at 200pts. The primary objectives are the main ways of scoring in each mission and the major ways that each of these formats differs from the other two. These ways include the traditional GW-style missions based around holding objectives for primary scoring, Kill/Hold primary scoring similar to the ITC missions, and Commander formats. This packet has taken the three most common and popular competitive packs for Kill Team and combined them into one “Master Packet”.
Before I even get into reviewing/breaking down the packet, I want to start with saying that I think this packet is excellent. This new packet was written by Killteamstream (Sheldon Steere), one of most active Kill Team Tournament Organizers out there and certainly someone who has invested a significant amount of money and time. If you haven’t seen the 2021 Kill Team Championships packet, you can find it here. These missions mix things up in interesting ways, adding more flexibility and supporting a wider range of builds. The basic missions in the Kill Team Core rulebook leave a lot to be desired and tend to favor a specific playstyle and build of roster. And don’t think that they’re for competitive players only – even if you’re a casual player, it’s worth playing a few games with these rules. These rules can have a major impact on how Kill Team is played globally, and the presented formats add a lot of additional considerations to the game. Competitive play rules like those in the Champions packet are usually tested across multiple play groups and vetted before publication. To add to all of that, a new packet just dropped laying out new rules for competitive Kill Team events that combines some of the most popular format rules.
If you missed our coverage of the factions, you can find our tactics articles on them here – Marines and Necrons.
It’s an exciting new time for Kill Team: We just had a major release with Pariah Nexus that gave us new marine units and a much-needed update for Necrons.